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Got3d Texture Store - Animated People Textures - Tutorial
This is a very simple animated person tutorial for 3dsMax. The same process can be used for any 3d program that will read an image sequence.

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Animated People Textures - Tutorial

1. To start I will use the demo animated person, Justine. Open 3dsMax and create a plane using the dimensions in the "Readme-SD-B-Justine1.txt".
Animated People Textures - Tutorial

2. Assign a material to the plane. Set the self-illumination to 75.
Animated People Textures - Tutorial

3. Assign a bitmap to the diffuse channel.
Animated People Textures - Tutorial

4. In the "SD-B-Justine1-Color" directory, click on the first .jpg and then click "sequence".
Animated People Textures - Tutorial

5. Click on the "summed area" filter toggle. This is optional, but doing this will make the edges look better.
Animated People Textures - Tutorial

6. Assign a bitmap to the opacity channel, then load the first .jpg in the "SD-B-Justine1-Alpha" directory and click sequence.
Animated People Textures - Tutorial

7. You're done! Render away. :)
Animated People Textures - Tutorial


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